Hi... This tutorial will show you how to make your textures tileable, make their alpha (opacity maps) and how to use them in 3ds max. This technique is frequently used in gaming for trees, hair etc.
Hi...Just take a look at this simple snake rig test which I've made using 3DS MAX (including ground interaction). I am still experimenting with the rig in order to make it more better. You are free to post comments... ;)